Character Creation Guidelines

Player Characters

You will be playing a rabbit, one of the many new occupants of Poisonwood Creek Warren. Your character already knows the others in the party -- perhaps they are even good friends already! There are many rabbits in this warren, but you know the names of most of them, because you largely moved in the same circles back at the old warren.

In this campaign it does not make sense to have a lot of high-status rabbits. Most of the rabbits are young and untested, still finding their feet in a warren where they are among people they know, but may have new responsibilities or opportunities. Your character need not have any special status at all, though the following skills will be useful to have in the group:

Note that not every rabbit can or should have all these skills, but at least one party member should have each skill.

Resources

These resources will help you build up your character. If you are new to GURPS, your GM will walk you through it.

Character Points

Player characters in this campaign start off with 100 points.

For those unfamiliar with GURPS, points are used to customize your character. You "buy" advantages, disadvantages, attributes (i.e. basic stats) and skills. A 100 point character is described as "above average" - your character has skills or talents that set them apart from the masses, but they're not a superhero.

Character Names

Rabbits are typically named after edible plants or after some personal characteristic.

Examples from Watership Down:

It is strange to name a rabbit after a poisonous plant or something harmful, or to have a name that doesn't mean anything, but it's not unheard of. If your character has an unusual background, they may have a very unusual name.

Tips for Character Creation